Short review of Star Wars RPG

Not anywhere near as bad as I thought it would be!

Given what I thought it might have been, that isn't much of a compliment really.

Seriously, the presentation is very good and although the rules follow the d20 system fairly, some thought has clearly gone into how to get the game to feel like Star Wars. If anything some of the systems are considerably better than 2nd Edition - there are far fewer pointless skill (armour repair, starship shields repair etc.) and the vehicle combat rules are much closer to the simple chase rules in first edition.

The game is clearly post Feng Shui as it does its best to get a "mooks and named characters" concept by the use of vitality and wounds (everyone has wounds - usually a fairly small number, only important characters seem to get vitality), vitality is used up first and then wounds. This is very similar to D&D modifications I remember from the early days of White Dwarf

The elegance and simplicity of the original rules is somewhat blurred by more fiddly rules than first edition, but on the whole the new edition is noticably better than second edition. Some things do jar somewhat - I just can't see Darth Vader as a 19th level Jedi Guardian